quesarah: (Default)
[personal profile] quesarah
After reading [livejournal.com profile] gonzo21's recent post, the answer became clear to me. We need to pack up all of the gun-toting evanelical Christians in the US (believe me, there are plenty) ship 'em off to Afghanistan and Indonesia, and let them have their holy war. What do the rest of us care? They can thump their Bibles and Korans and wipe each other out. End of the problem.

I have been asked for a proper interview. I just need to find out if they want a presentation with the interview. Hoo doggies.

Still want to sit on the couch and play KOTOR. Now I have to finish playing through with this character, then go back and play a boy, then go back and play a bad guy. So much gaming to do, so little time!

Need more coffee. Off to attend to that.

Date: 2004-03-24 12:10 am (UTC)
From: [identity profile] king-ghidorah.livejournal.com
I made it out and onto Dantooine. I attribute my success to some different decisions than you.

Carth is okay for a ranged guy, but ranged weapons suck the big donkey dick compared to melee weapons as far as damage potential goes. And using him to fight with two weapons does drop his hit chance a bit. He gets much better in a couple of levels, though.

I switched Ham to his upgraded vibroblade, kept Mission on her grenade lobbing duty with pistols to follow up, and gave Zalbar a vibroblade too. The damage potential was much better.

I went back and to the garage, got a droid to bust open the garage door, and defeated the cryo-ray droid. From that room I grabbed three more plasma grenades.

I returned to battle the Big Bads, but this time, everybody dropped the big-ass grenades, then a couple of frag grenades then Z and Ham closed to melee range, where the magic of upgraded vibroblades and the power of wookie limbs changed things around a bit.

Things I would note:

1. Mission's dex is too low to get switch the light armor... yet. Even so, the total bonus will be almost the same until her Dex hovers at 18 or higher. This is a truism in d20 system games on the tabletop or on the computer. We'll see.

2. Two weapon fighting is great for beating on low-level thugs (if you have the feats to offset two-weapon penalties.) However, it's a tough call on the big bads. The total potential damage is higher, but the rate of success is lower... and if you are fighting a Sith knight able to dish out huge damage, then things get ugly. Same goes with flurries. More useful against little guys.

3. Healing in combat is rough. Every time you heal, you aren't doing damage, but you are taking damage. And if you wait until you are weak enough to need it badly, then you are taking a big risk. If you heal when you are moderately wounded and the battle is close, then it is a good risk. Otherwise, it seems to be a losing choice in combat. The best defense is a good offense.

4. Missile weapons suck ass. Ham Salad now is much more dangerous with a pair of upgraded vibroblades (Mission didn't really need that vibroblade, did she?) and he will get nastier with a lightsaber (or two, if I can swing it eventually). Two pistols, however, are not so kickass. Thus Ham kicks much more ass than Carth, hands down.

Date: 2004-03-24 10:33 am (UTC)
From: [identity profile] biogeekgrrl.livejournal.com
'Kay. But who struggled with two Twi'leks and who moved right past them? :b

Profile

quesarah: (Default)
Intercourse, the penguin

January 2013

S M T W T F S
  123 45
6789101112
13141516171819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 28th, 2025 07:27 am
Powered by Dreamwidth Studios